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2017 SRE Project

Developing Computer Games for Teaching Biology

Dr. Susan Riechert , Professor, Ecology and Evolutionary Biology, Univ. of Tennessee
Dr. Max Schuchard, Asst. Professor, Electrical Engineering and Computer Science, Univ. of Tennessee

Participants: Axel Hranov (Univ. of Tennessee); Audrey Hommes (Vanderbilt Univ.); Saroj Duwal (Univ. of New Orleans)


Our team will reconfigure physical exercises associated with the Biology in a Box Project into computer simulation games. The idea is to offer novel learning experiences that are structured as entertaining games rather than merely tutorials and exercises. For example, we might also choose to develop a game that utilizes our existing 3D Cambrian World populated by 22 species. Players will be introduced to the evolutionary history of biodiversity through game play. They will explore an ancient sea world from a first person perspective under the challenge of capturing images of the 'living' forms of fossils. We will briefly review the 11 thematic Biology in a Box units to learn what this year's team is most interested in developing a game for. Interested students might visit the project's site in advance and play the game a team developed this past year, Fossil Finder Game. Students with prior programming experience are encouraged to apply.

Educational computer game: Cambrian Sea

Project group (from L): Saroj Duwal, Audrey Hommes, Axel Hranov, Susan Riechert, Max Schuchard

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From 2008 until early 2021, NIMBioS was supported by the National Science Foundation through NSF Award #DBI-1300426, with additional support from The University of Tennessee, Knoxville. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
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